![]() Fixed Dash Slash not working correctly with Mole Knight B.Fixed you could skip the “Remove an Offering” in Trials of Offerings if options were obscured.Fixed changing characters after throwing your shield as Shield Knight B would change your looks back to Shield Knight.Fixed the game not giving you the feat for unlocking Puzzle Knight if for some reason it was never awarded.Fixed crash if Tinker Knight is defeated while riding a Mobile Gear.Fixed jumping foes wouldn’t count for a Level Clear.Fixed some cheat seeds were crashing when they had no numbers in it (RELICME, RELICNO, MARATH).Fixed crash in credits for the Russian translation.Fixed missing “Score” text when displaying score in certain languages.Tinker Knight B’s Mobile Gears now take damage from most projectiles, instead of damaging Tinker Knight.In the controls menu for gamepad/controller, you can now hold any shoulder button and press select or start to reset your controls to default ( for example: Hold ZR and press Start ).Fixed – Bump Buffer not taking Polar Knight A’s ability into account.Fixed – Troupple King’s Chalices would have more than one use when playing Shuffle Knight’s Quandary Quest or Transmuting Tammie.Fixed – Poison from Toad Totem Topper would pause entirely during siderooms with foes in it.Fixed – crash with Turkey Trays if a Turkey or Bomb was unable to spawn.Fixed – Entering a portal or Chester’s Chest from above could desync the unit directly above you.Fixed – Clones would destroy chests or portals when using Single Glove.Fixed – player would be forever stuck inside Magic Landfill’s magic portal hazard if Speed was set to OFF.Fixed – Treasure Knight’s geyser attack would teleport Plague Knight B if he was in midair.Added missing SFX to Prism Knight’s Big Laser attack.Fixed – multiple instances of bosses using the wrong “warning floor” for their own attacks and deleting them when it wasn’t their turn.Fixed – Softlock when Dash Slashing into a Magic Book, while using a spear attack.Fixed – during Specter Knight’s Reverie Quest, Donovan had a missing Quandary name & descriptions when pausing.Fixed – Donovan could throw Caltrops very quickly when wearing Birder Bicorne and time would stop.Fixed – unlocks and feats from defeating bosses wouldn’t trigger when fighting a Duo Duel depending on what order you defeated the bosses.Mole Knight B is no longer pushed by wind.The Master Mind vanishes in an explosion once defeated, reverting to Puzzle Knight. The monster then unleashes a barrage a powerful dark magic upon its foe. After her defeat, she decides to pull one last trick before escaping, turning Puzzle Knight, whom she had captured prior to her fight, into the Master Mind. In order to keep the characters from exiting the Pocket Dungeon, the Enchantress reveals herself in the hidden Tower of Fate layer of the cube. ![]() Puzzle Knight himself can only hold on to the Master Mind as it teleports around the room, with his eyes beneath his helmet glowing purple. A large white eye glows purple on top of it, and gold chains starting from somewhere beneath it hold its appendices: a key, a hand, a compass's needle and a small panel with an eye drawn on it. The Master Mind is the brain of Puzzle Knight, extraordinarily enlarged by the Enchantress's dark arts under the scholar's hat and seemingly controlling him. This is the corrupted form of Puzzle Knight transformed by the Enchantress's dark magic. The Master Mind is the true final boss of Shovel Knight Pocket Dungeon. ![]() The Enchantress, Shovel Knight Pocket Dungeon D o n ' t l e t i t g o t o y o u r h e a d !
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